libretro / RetroArch

Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
http://www.libretro.com
GNU General Public License v3.0
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[Feature Request] - Adding sample images to retro-shaders #3865

Open MarcoEstevez opened 7 years ago

MarcoEstevez commented 7 years ago

Setting up retro filters (shaders) sometimes is a try-guessing activity.

I wonder whether it could be something valuable to have (like games do already, associated box-art), so shaders could contain a descriptive text and an image that quickly shows how video might probably look like.

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hizzlekizzle commented 7 years ago

That's a good idea, but most of them wouldn't really be very informative after shrinking down to the standard boxart sizes, and keeping screenshots in high enough resolution to be helpful would be impractical for us to host and distribute.

MarcoEstevez commented 7 years ago

Thanks for replay, when I said boxart, I meant in the same fashion, but picture might not show all video screen just the portion correspond to 1:1 size of a small square, or even the opposite, little real video square zoomed 2x, 3x... so you could be able to appreciate scanlines or dot-matrix patterns the filter provide, nothing fancy just the minimalist concept.

That way sample images will no require more than a normal boxart or extra high resolution IMO.

MarcoEstevez commented 7 years ago

For instance i took 130x130 snapshot of saturn game. then I zommed 3x on MS Paint and I captured the image

image

zoom can be done by software instead so images could be really tiny

image

hizzlekizzle commented 7 years ago

That could work.