If you join a netplay room on WiiU or PS3 and your core differs from the one in the netplay room it doesn't connect.
Expected behavior
It should connect normally like on cases were the same core is loaded on both ends
Actual behavior
The new core with the new game are loaded but it's not trying to connect or anything. Since this is in fact a new binary loaded with a different set of args I guess we need to pass the connect arguments:
-H, --host Host netplay as user 1.
-C, --connect=HOST Connect to netplay server as user 2.
--port=PORT Port used to netplay. Default is 55435.
Steps to reproduce the bug
Load RetroArch
Refresh Room List
Join to a Room that's using a different core from the one currently loaded
Bisect Results
N/A
Version/Commit
You can find this information under Information/System Information
Description
If you join a netplay room on WiiU or PS3 and your core differs from the one in the netplay room it doesn't connect.
Expected behavior
It should connect normally like on cases were the same core is loaded on both ends
Actual behavior
The new core with the new game are loaded but it's not trying to connect or anything. Since this is in fact a new binary loaded with a different set of args I guess we need to pass the connect arguments:
Steps to reproduce the bug
Bisect Results
N/A
Version/Commit
You can find this information under Information/System Information
Environment information
PS3 or WiiU, guess it would affect every static linked platform if they supported netplay