Closed celerizer closed 6 years ago
This happens because network is never initialized by default. It should be initialized as a part of the startup process
This longstanding issue should finally be addressed by this -
https://github.com/libretro/RetroArch/commit/3d731aec1943d2deca03d68077629e42491068cc
Sorry for keeping everybody waiting for so long before addressing this.
First and foremost consider this:
Description
https://i.gyazo.com/ae509f0f84d9fe75078fb8a4c0b70198.png
Main Menu > Information > Network Information is not initialized until at least one network operation has been made. This apparently causes crashes when attempting to join LAN netplay lobbies.
Using an option that utilizes network automatically, this doesn't happen (Network Gamepad fixes the issue, logging into RetroAchievements fixes the issue once content is loaded).
Expected behavior
The info should be retrieved on startup and visible from the menu.
Actual behavior
The friendly name of each adapter is shown but its info is not.
Steps to reproduce the bug
Bisect Results
[Try to bisect and tell us when this started happening]
Version/Commit
You can find this information under Information/System Information
Environment information