Closed Stefano-82 closed 6 years ago
Can you provide screenshots comparing the two?
I just found what the problem was, after several hours, apparently when you choose GL driver and set(in my case) x4 internal resolution + xbr and pgxp enabled with dithering x1, the game runs with a good filter.
In the other case if you pick d3d11, don't ask me the reason but with the same settings you get almost the RAW graphic. I solved it working with the shaders "LANG", and using X6BRZ i get the same results as with GL drivers.
So i guess it can be closed, it was a bit tricky but luckily i had time to spend :)
cheers
PGXP? Are you talking about one of the playstation cores? You never mentioned a specific core or game. If it is playstation, then neither of them support d3d to my knowledge, except in cases where it would be software-rendered.
Hello everyone,
i just got retroarch on 2 different systems, one running windows 7 with an intel i5 5460 with no discrete gpu, this setup runs with gl video drivers smoothly, graphics look really really polished and i almost see no pixels around text and 3d elements.
The other setup on windows 10 + i5 4440 + R9270x with the same setup with GL gets a black screen, changing it into d3d11 the game runs.
The main issue i notice is that the graphics with the same exact setup look a lot more polished with the gl running while the latter system is more beefy,
Is there a chance GL might impact that much compared to d3d11 and if so can you help with fixing this issue?
Thanks in advance