Open awkimball opened 5 years ago
I think that is expected as neither mupen64plus or parallel-n64 have a metal renderer.
@orbea Makes a lot of sense, thanks. This idea sounds a little far fetched but since the "w/Metal" build also includes the GL backend, would it be reasonably doable to implement a way to set a video backend setting per core? I would assume it wouldn't be possible to run the menu and a core using two different video drivers at the same time, so likely not
The only reason I ask is because the Metal backend in my limited use has fewer issues with fullscreen and window resizing than the GL driver; I get lots of scaling, fullscreen and blacked out window issues when using the GL backend.
would it be reasonably doable to implement a way to set a video backend setting per core?
Gracefully switching between video drivers is a known issue which is not easy to fix, please see issue https://github.com/libretro/RetroArch/issues/4804.
The other alternative is to add a metal renderer to the cores, but that is not trivial either and honestly given that it would only be useful on osx that limits the developer interest.
Description
When using 1.7.6 nightly for OS X with the Metal video driver, RetroArch immediately crashes upon trying to run N64 content using either Mupen64Plus or ParaLLEl. I am on 10.14 Mojave and this crash only occurs using the metal backend, OpenGL works fine.
Steps to reproduce the bug
Version/Commit
You can find this information under Information/System Information
Environment information
I have uploaded the crash report/log and attached it here:
crash.log