Closed iiiGerardoiii closed 5 years ago
This is by design, they run smoother than they would at 60Hz.
I don't see what could be wrong here. You don't want framerate for this menu effect to be capped at 60fps/60Hz at a 144Hz resolution. The menu also moves and operates much smoother at its native framerate.
I know it does look smoother because it's running at 144fps, but I think it's also sped up when it shouldn't.
Going to the extremes to explain better, let's say you have a 100000hz monitor, the waves will be wobbling too fast instead of moving normal but at uncapped 100000fps.
If you can make these shaders framerate-independent (and/or if you think that is what the problem is, like I said before I'm not convinced yet), you could try -
Fragment shader of the GLSL version is here -
and here is the vertex shader -
I think the easiest/best thing to do would be to modify the 'time' uniform to be multiplied by 60 / framerate. This would preferably be done before it gets to the shader, so it would affect all of the menu shaders.
Not sure what happened but the waves look fancier now, and its speed is ok.
By default the menu (and its shader effects) are already supposed to be capped at 60fps, and there is a setting to disable it. Maybe you turned that off by mistake? It's in Settings -> Frame Throttle -> Throttle Menu Framerate.
Is threaded video enabled? If so try disabling it.
Description
It's not that much of a problem, but still wanna point out that the waves on the background of the XMB move quite fast if you run RetroArch on a high refresh rate monitor.
The monitor I'm using runs at 144Hz so I guess the waves move 2.4 times faster.
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