Open msheehan79 opened 5 years ago
Had some more time to troubleshoot this today. After playing around the config files I was able to get it to save the lightgun trigger and reload button bindings by adding the 2 lines below to the config file I pass in via CLI. The lack of default button mappings here which has been mentioned before does make this a little harder than expected to figure out, since I did not have to include any other input binding values in my config file for those buttons to work.
input_player1_gun_offscreen_shot_mbtn = "2" input_player1_gun_trigger_mbtn = "1"
But the labels all still display as N/A which is not consistent with how it shows up when loading without -L. It makes it a slightly more time consuming process to figure out which is the right button when setting bindings.
Description
Lightgun and Analog Stick Input Binds show as N/A when launching RetroArch Cores via CLI
Expected behavior
When accessing the Input Binding menu the Lightgun and Analog inputs should be displayed correctly.
Actual behavior
The input bind labels for the analog sticks and Light Gun show up as "User 1 N/A".
Steps to reproduce the bug
Launch RetroArch with a core via CLI - Example: retroarch.exe -L "..\emulators\retroarch-cores\mesen_libretro.dll" "%rom%"
Go to Settings/Input and select User 1 Binds. All of the Lightgun and Analog Stick inputs show as "N/A"
Bisect Results
Version/Commit
You can find this information under Information/System Information
Environment information