So I tried 5_xbr-retro.glsl and also 2_sal.glsl. Both cause random force close on Retroarch PSX ReARMed Core. Today used cg2glsl to convert latest cg shaders to glsl but still crashing.
Actually with other shaders also crashing but I don't remember their name the only relatively stable shader seems to be the hq2x.glsl.
So I tried 5_xbr-retro.glsl and also 2_sal.glsl. Both cause random force close on Retroarch PSX ReARMed Core. Today used cg2glsl to convert latest cg shaders to glsl but still crashing.
Actually with other shaders also crashing but I don't remember their name the only relatively stable shader seems to be the hq2x.glsl.
Any ideas?