Open TobyKaos opened 5 years ago
Same here. Both Hotkey and Game Combo are both broken.
Nvidia Shield Portable on 6.0.1 and
Pixel 3 XL and DS4 on 10 (Q beta)
These are broken on the nightlies for me as well. Both devices.
Also dinput/xinput aren't on Android. It's more than likely one of these
https://github.com/libretro/RetroArch/commit/affa93bd98207b9a2d83c03a74fb320a77d307e2
https://github.com/libretro/RetroArch/commit/ef0cedd798c3448b6f42b3eb2797e6b026669744
Same issue here (hotkey and game combo) using Nvidia Shield TV
I hope this commit will fix it -
https://github.com/libretro/RetroArch/commit/13aab06d2d250aea29f81e052929170d23ff1ada
Check the latest nightlies within half a day or so to see if this fixed it.
Will try tomorrow when a new NB come out. thx
It is better but...
setup a combo key works now (start + select tried) and the quick menu show up. But the guide button does not work and if I try to assign a button to the show on off menu then retro arch display indisponible -2 and it become impossible to move in the menu. I must kill process. I stay on the 20th june release that works fine.
Ugh... Yeah +1 Hotkey enable no longer works, so my whole setup is broken.
For example hotkey button + (R3 in my case) + R2 no longer takes screenshots R3 + left analog X+ no longer fast forwards
Etc. quite the nasty regression
To clarify this regression is not android exclusive, happens on windows too
no actually no, android only in-fact
I can only try fixing this once I get the Android Studio/Gradle solution up and running. This is probably tomorrow or so. There is some things @webgeek1234 and me still need to figure out before things will compile with Android Studio, but with a bit of luck we should be able to do that tomorrow. After that, I'll write documentation on LIbretro Docs too so that from this point on, everybody can easily compile RA Android with the modern SDK.
Hi, do not worry we can continue using NB 20th of july. As I mentionned the issue is introduced in this commit or just after (NB 26th have the issue and maybe the 21th too because no other commit on Input code have been pushed after): https://github.com/libretro/RetroArch/commit/20e8dfcba5fc36befb129940d14a1d891b38f2e2
It is a simplification fix of the input. Maybe you can go backward?
I just got a new Android device, and here's a small observation:
With the 64bit build, gamepad input was broken before commit https://github.com/libretro/RetroArch/commit/13aab06d2d250aea29f81e052929170d23ff1ada - the gamepad worked in menu, but was completely unresponsive after loading content. After commit https://github.com/libretro/RetroArch/commit/13aab06d2d250aea29f81e052929170d23ff1ada (and as of the latest nightly), all gamepad input works correctly - including the quick menu hotkey. So the 64bit build is perfect, as far as I can tell.
With the latest 32bit build, normal input works in menu and in game, but as stated above the quick menu hotkey does nothing (the quick menu combo keys do work, however)
Update: we still dont have a working android studio implementation, still looking at that first.
Description
Before the build of 21th of june I can open quick menu by pressing guide button on my gamepad (8bit do f30 pro). I try to setup quick menu hotkey but none works.
Expected behavior
Guide button or hotkey (L3+R3 or others) open the quick menu.
Actual behavior
Guide button or hotkey does not open quick menu when a game is launched.
Steps to reproduce the bug
Bisect Results
I download the nightly builds of 20th June and all is ok. The commit I think introduce this bugs is: 20e8dfcba5fc36befb129940d14a1d891b38f2e2
Version/Commit
You can find this information under Information/System Information
RetroArch: [version/commit] 1.7.7
Environment information
OS: Android Tv (mini freebox 4k CPU A15 dual core 32 bit)