Open yepyepyep4711 opened 5 years ago
RetroArch doesn't know what is being emulated at all.
I believe this is exactly what 'save content directory preset' is meant to accomplish.
RetroArch doesn't know what is being emulated at all.
that's not what it looks like. In all the sets I've seen, GB and GBC are in one folder. Still, Retroarch displays one list for Game Boy and another for Game Boy Color, each under a miniature correctly displaying the corresponding console. The same thing happens if I add NES roms. Clearly Retroarch knows which is which. Hence it should be able to do per-machine settings, no?
I believe this is exactly what 'save content directory preset' is meant to accomplish.
I'm pretty sure that's what both directory presets and core presets aim to achieve. I'm just pointing out that "per console", regardless of directories or core, would be quite handy to have, as the existing presets don't always suit the situation. In this case, one core for two systems whose roms are in one folder, which seems to be the standard for GB&GBC
that's not what it looks like. In all the sets I've seen, GB and GBC are in one folder.
RetroArch only knows about scanned content, I suppose maybe you want to be able to set the shader based on the playlist used to load content?
that's not what it looks like. In all the sets I've seen, GB and GBC are in one folder.
RetroArch only knows about scanned content, I suppose maybe you want to be able to set the shader based on the playlist used to load content?
I'm not even sure what playlists are, but only being able to do this with scanned content would be fine.
Description
as some cores are used for several machines, being able to bind a shader to a machine instead of a core would be useful
Expected behavior
in the shader menu, I would expect to be able to bind a shader to a specific console instead of a specific core
Actual behavior
one can bind a shader to a core or a directory, not to a console, even though Retroarch knows for which console a rom is.
Steps to reproduce the bug
Version/Commit
Environment information