Only RetroArch bugs should be filed here. Not core bugs or game bugs
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Description
netplay connect when the core is different than the currently loaded core
netplay connect with subsystems
Netplay connect doesn't work when the core is different than the currently loaded one. Most likely due to exit spawn not passing the --connect ip:port arguments
Expected behavior
It should work
Steps to reproduce the bug
Load a game in core A
Join a lobby that uses core B
Doesn't work!
Version/Commit
You can find this information under Information/System Information
First and foremost consider this:
Description
Netplay connect doesn't work when the core is different than the currently loaded one. Most likely due to exit spawn not passing the --connect ip:port arguments
Expected behavior
It should work
Steps to reproduce the bug
Version/Commit
You can find this information under Information/System Information
Environment information