Just adding here a small limitation I noticed with the video rewrite.
It seems there is only 1 case when that happens: Final Blaster introduction (after pressing start on title screen).
The game sends some small pictures (100 pixels width or something) off-centered; on the left of the screen then right.
They get centered with the current code and I don't know how to fix that.
Those small width signals are a pain that forced me to define a fixed width for each display mode.
Some developers coded their smaller pictures into a blank signal, others sent them directly, Final Blaster ones did that unique off-centered thing.
Just adding here a small limitation I noticed with the video rewrite.
It seems there is only 1 case when that happens: Final Blaster introduction (after pressing start on title screen). The game sends some small pictures (100 pixels width or something) off-centered; on the left of the screen then right. They get centered with the current code and I don't know how to fix that.
Those small width signals are a pain that forced me to define a fixed width for each display mode. Some developers coded their smaller pictures into a blank signal, others sent them directly, Final Blaster ones did that unique off-centered thing.