When simultaenously pressing, quickly alternating between, and / or holding both left and right (or up and down in some games) directions at the same time, unusual behavior can be observed. For example, in "New Adventure Island", if both Up and Down are held at the same time, Master Higgins will use a different animation than normal and if performed in the air, he'll hover indefinitely. In "Die Hard (Japan)", the player can get stuck spinning in place indefinitely if they press any 3 directions at once, or press directions at a fast enough speed to register as being pressed simultaneously. The latter example will softlock the player, preventing any further progress.
There could be many more games that exhibit similar symptoms when pressing opposing or multiple directional inputs, but I can't test every game.
Standalone emulators like FCEUX and several other RetroArch cores have an option disabled by default labeled Allow Opposing Directions. I feel it'd be best if this core adopted this as well.
Expected behavior
Pressing left and right / up and down simultaneously is not physically possible except on a keyboard (unless the d-pad has been remapped to buttons) and shouldn't be allowed, at least by default. It's also banned universally on speedrun.com. Standalone emulators like FCEUX and several other RetroArch cores have an option disabled by default labeled Allow Opposing Directions. I feel it'd be best if this core adopted this as well.
Description
Sent here as per https://github.com/libretro/RetroArch/issues/6573#issuecomment-383895667 Tagging @twinaphex since he assisted with the other cores.
When simultaenously pressing, quickly alternating between, and / or holding both left and right (or up and down in some games) directions at the same time, unusual behavior can be observed. For example, in "New Adventure Island", if both Up and Down are held at the same time, Master Higgins will use a different animation than normal and if performed in the air, he'll hover indefinitely. In "Die Hard (Japan)", the player can get stuck spinning in place indefinitely if they press any 3 directions at once, or press directions at a fast enough speed to register as being pressed simultaneously. The latter example will softlock the player, preventing any further progress.
There could be many more games that exhibit similar symptoms when pressing opposing or multiple directional inputs, but I can't test every game.
Standalone emulators like FCEUX and several other RetroArch cores have an option disabled by default labeled
Allow Opposing Directions
. I feel it'd be best if this core adopted this as well.Expected behavior
Pressing left and right / up and down simultaneously is not physically possible except on a keyboard (unless the d-pad has been remapped to buttons) and shouldn't be allowed, at least by default. It's also banned universally on speedrun.com. Standalone emulators like FCEUX and several other RetroArch cores have an option disabled by default labeled
Allow Opposing Directions
. I feel it'd be best if this core adopted this as well.Actual behavior
Video of issue in Die Hard: https://streamable.com/i61vi
See also:
Steps to reproduce the bug
Bisect Results
Did not bisect. Pretty sure issue has been present since Day 1.
Version/Commit
Environment information