Open saftle opened 6 years ago
Just came to report this, glad to see it already had an issue. That said, there are two separate text issues in this game. This one is distinctly OpenGL, while flickering text (notably on the save/load screen) is a product of Max Performance dynarec. There seems to be no crossover between them, other than both being text issues. I've reported the dynarec issue in #588.
Just came to report this, glad to see it already had an issue. That said, there are two separate text issues in this game. This one is distinctly OpenGL, while flickering text (notably on the save/load screen) is a product of Max Performance dynarec. There seems to be no crossover between them, other than both being text issues. I've reported the dynarec issue in #588.
I dont know if we are talking about the same flickering text. On my screen only some letters in the last line of loading screen are flickering. Oddly its flickering with the original font and my replaced font at the same time. In the following pictures the w and the ä of wählen in the last line are flickering.
And I neither use OpenGL (obviously because texture replacing only works with Vulkan) nor Dynarec (is off in my settings)
Some dynarec issues are non-dynarec issues that dynarec is making significantly worse. It's possible the flickering is in that category.
This was first reported here: https://github.com/libretro/beetle-psx-libretro/issues/43#issuecomment-223356131.
There are weird text artifacts sometimes on the right side of the text window.
This problem is only reproducible with the GL renderer, however not in the Vulkan or Software renderer. This was tested against commit: 581a08fc62a21515e4f9d9fb2d0e96e5da434f43
Save State: [Uploading grandia (usa) (disc 1).zip…]()