libretro / beetle-psx-libretro

Standalone port/fork of Mednafen PSX to the Libretro API.
GNU General Public License v2.0
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[Beetle PSX HW] Resident Evil 3 - No Flames in PGXP Memory + CPU #453

Open wesker265 opened 5 years ago

wesker265 commented 5 years ago

In Resident Evil 3 (NTSC-USA) [SLUS-00923] , no flames or fire appear when PGXP operation mode: memory + CPU is activated. This occurs in Vulkan and GL render modes. PGXP Memory Only and Off work correctly.

To reproduce this, begin a new game. Once actual gameplay begins in front of the apartment building, you will see that there are no flames when memory+CPU is activated. Switching to Memory only fixes this issue.

resident evil 3 nemesis slus-00923 -181202-103529

resident evil 3 nemesis slus-00923 -181202-103541

EDIT: I also need to mention that if you began the game in PGXP memory only or Off, then switch to memory + CPU, the flames are there. However if you progress in the game and arrive at another location with flames, the flames are not there in memory + CPU.

EDIT: This issue also affects Biohazard 3: Last Escape (Japan) [SLPS-02300]

I am using Retroarch 1.7.5 w/ Beetle PSX HW 0.9.44.1 616a563

saftle commented 5 years ago

Have you tried the most recent version of the emulator? A few PGXP fixes were added lately by @iCatButler.

wesker265 commented 5 years ago

I just tried the most recent release of the core. The issue still persists.

Alkimical commented 1 year ago

I have this issue too, is there any way to fix it now while using Memory + CPU?