Open bigboo3000 opened 5 years ago
It looks like you have a shader applied. Does it help if you disable that? There's some weird thing going with them that I haven't pinned down.
Oh you're right, I was using GritsScanlines. No problem with no shader, or easymode. Easymode-halation also have this problem with 8x internal resolution (it's fine with 4x).
So it seems this issue depends on shader complexity and internal resolution.
Can confirm, GritsScanlines triggers it. Further, the shader parameter 'Scanline opacity' is inversely related to how black certain parts of the frame gets. Higher values will darken bright spots more. Higher values also introduce color banding.
This bug is not exclusive to this game either.
It also happens with the reshade/lut shader, which gritsscanlines shares some code with. If it's also doing it with easymode-halation but not regular easymode, that might help me pin things down... I'll take a look.
Do you have a log? I suspect you're either exhausting VRAM due to lots of high resolution frame buffers, or you're hitting an internal resolution limit (which RA should check for and clamp appropriately).
Sorry but I don't know how to do a log with RA
k here we go retroarch-log.txt
Description
Black areas where it should be white, it's more noticable in the Atlantica track.
Software and GL hardware mode are fine.
Actual behavior
Steps to reproduce the bug
Version/Commit
Core options
default options PGXP on/off, dithering on/off don't change the problem
Environment information