Open pabloa2 opened 5 years ago
Might be related to #361 and #246, something to with how the hardware renderers having some timing differences relative to the software renderer.
Seems to be fixed in build 0.9.44.1 a264b2b dated 7-17-2019 running on latest Retroarch win x64 nightly build with same date. Thanks alot.
Edit - It seems to be fixed for the most part, however there are still very infrequent frame drops/stuttering mainly when the tutorial wizard guy "Lorock" appears from his floating hat. But it doesn't happen every single time he appears, only sometimes. Hope this helps but I'm not complaining too much because at least the game is playable again.
@pabloa2 Hi pabloa2, I realize this is an old issue but I've been trying to diagnose some similar issues from other users regarding frame drops on specific animations.
Do you remember which version of the hardware renderer you were running (OpenGL or Vulkan) and what GPU hardware were you running this on?
Description
Adventures of Lomax running at 30fps instead of 60fps on Retroarch 1.7.7 Windows x86_64 with mednafen_psx_hw_libretro.dll version 0.9.44.1.
Expected behavior
Should run Adventures of Lomax at 60fps.
Actual behavior
Runs Adventures of Lomax at 30fps
Steps to reproduce the bug
Core options
Default options
Environment information
Windows 10 1809 x64