Open nezumisama opened 4 years ago
This happens on several other games too. I can't recall exactly (it's been some time since I checked it), but I think either "MTV Sports: Skateboarding Featuring Andy Macdonald" and/or "MTV Sports: T.J. Lavin's Ultimate BMX" showcase a huge amount of this artifact, even on the player character model
Description
In b847cab, all other options default, enabling PGXP (setting to memory only or memory + CPU) causes white or black lines to appear that shouldn't in Tony Hawk's Pro Skater 2. Using wireframe mode, it becomes evident those lines are at polygon edges. This happens both with OpenGL and Vulkan. Setting higher internal resolution makes those lines finer. I'm guessing these artifacts could happen because PGXP moves verticies slightly causing gaps between polygons.
Expected behavior
Even with PGXP, no such white lines should be visible.
Actual behavior
Here's how it looks with PGXP and internal resolution at 1x (note I have window size set at 4x and no shaders): And here's the same with 4x internal resolution:
Here's the wireframe: Notice the white edge appears where there's an edge in the geometry between the green staircase's wall and the orange ground.
Steps to reproduce the bug
Bisect Results
I didn't do a bisect as I don't know of a version without this problem, but I tried a pretty old version that I wrongly remembered to work properly but it actually doesn't, this is 432feab. So unless this was fixed and broken along the way, then the problem exists at least since 432feab.
Version/Commit
Core options
Environment information