libretro / beetle-psx-libretro

Standalone port/fork of Mednafen PSX to the Libretro API.
GNU General Public License v2.0
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Various bugs Bug - Mednafen HW Core - Final Fantasy VII #684

Open Stoutyeoman opened 4 years ago

Stoutyeoman commented 4 years ago

I am experiencing various issues running Final Fantasy VII from Within the Beetle PSX HW Core.

Primarily, I am not seeing the battle swirl. This has been reported and marked as resolved before, but I attempted various settings changes and was unable to fix the issue, so I believe it is recurring.

I have noticed the swirl appears if I run the emulator in Windowed mode.

The other issue is that during battles, the framerate drops to an unplayable level, then the gameplay simply stops. The music and animation continue, but no further activity takes place.

I have replicated these issues in both the Vulkan and GL renderers.

I have attempted the following to resolve these issues, with no change: Reduced internal GPU resolution to native Disabled Adaptive smoothing Disabled Supersampling Disabled all PGXP options Disabled line-to-quad hack Disabled Frame Duping Changed Core-Reported FPS Timing to Allow Automatic Toggle

The issue seems to recur no matter what options I choose. Any advice that can be offered would be helpful. My native desktop resolution is 2560x1440. I don't have issues like this with any other game.

hizzlekizzle commented 4 years ago

I believe the battle swirl is related to framebuffer effect emulation.

71knight commented 3 years ago

To have the correct battle swirl you need to be in software rendering mode.