Open jibarofoss opened 4 years ago
Read the description of "Dithering Pattern". On vulkan, the color depth is directly tied to that setting. With it off, it's 32bpp. With it on, it's 16bpp.
I'm not sure this is behaving correctly. With dithering disabled, I'm still seeing significant color banding in SH1.
Here's another screenshot in vulkan without the CRT filter. Still some rainbow banding, but not as noticeable.
And here's a ss in software renderer
Description
Internal Color Depth option is missing when using the Vulkan renderer.
Expected behavior
Internal Color Depth option would be available when using the Vulkan renderer (like when using the opengl renderer)
Actual behavior
Internal Color Depth option is missing when using the Vulkan renderer.
Steps to reproduce the bug
Prerequisite: Set core to vulkan renderer
Bisect results
Noticed it happening about a week ago
Version/Commit
Beetle PSX HW (0.9.44.1 3ad4902) (Started to notice here) Beetle PSX HW (0.9.44.1 b432b689) (Moved to git version to see if the issue was resolved, it wasn't)
Core options
Environment information