With CPU Dynarec set to Beetle Interpreter, Loading into a mission or demo, the loading sequence where the ship travels through the tunnel is shown for far longer than it should.
Setting CPU Dynarec to Cycle Timing Check or Lightrec Interpreter resolves this issue.
NTSC version of the game does not exhibit this behavior in any configuration that I've tried.
With CPU Dynarec set to Beetle Interpreter, Loading into a mission or demo, the loading sequence where the ship travels through the tunnel is shown for far longer than it should. Setting CPU Dynarec to Cycle Timing Check or Lightrec Interpreter resolves this issue.
NTSC version of the game does not exhibit this behavior in any configuration that I've tried.
According to this page: https://forum.fobby.net/index.php?t=msg&th=1114&start=0& It was fixed in version 1.22.0-UNSTABLE
CPU Dynarec set to Lightrec Interpreter or Cycle Time Check resolves issue.