libretro / beetle-psx-libretro

Standalone port/fork of Mednafen PSX to the Libretro API.
GNU General Public License v2.0
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PSX HW: Severe pixelation across rendered graphics #900

Open davidhedlund opened 2 months ago

davidhedlund commented 2 months ago

I did a quick search but couldn't locate an existing report using specific graphics terminology. If a similar report exists, please feel free to link it here and close this issue.

Beetle PSX HW

Core Version: r24l 9aefd42

I'm experiencing visual artifacts across the entire display. The sky, in particular, exhibits a noticeable pixelation effect in Wipeout. See my screenshot below:

Screenshot at 2024-06-12 23-41-53

Screenshot at 2024-06-12 23-29-31

Beetle PSX

No pixelation issues like with Beetle PSX HW. See my screenshot below:

Screenshot at 2024-06-12 23-44-59

Screenshot at 2024-06-12 23-28-09

hizzlekizzle commented 2 months ago

Yeah, the OpenGL renderer has a lot of bugs, unfortunately. The Vulkan renderer is much closer to software rendering in reliability.

davidhedlund commented 2 months ago

"Beetle PSX is built without hardware rendering support and lacks enhancements such as texture filtering, PGXP perspective correct texturing, and more. To take advantage of hardware rendering and the various enhancements that come with it, use Beetle PSX HW instead." - https://docs.libretro.com/library/beetle_psx/

Yeah, the OpenGL renderer has a lot of bugs, unfortunately. The Vulkan renderer is much closer to software rendering in reliability.

Thank you! I think that should be added to https://github.com/libretro/docs/blob/master/docs/library/beetle_psx.md -- What do you think about it?

hizzlekizzle commented 2 months ago

Sure, fine by me.

davidhedlund commented 2 months ago

Sure, fine by me.

Thanks: