Slow performance in games (playing part, and also sound and video). It was testet on 32 bit (CE21ng) and 64 bit coreelec (CE22no). Device: Ugoos AM6plus with cpu s922xj and GPU Mali G52 MP6. Performance in not developed yabuse 0.9.15 is now better (but yabuse is not stabile due to heating of device).
Please try help to spleen1981 from CE team (add optimalization for arm/aarch64). I am only user of coreelec. Amlogic arm/aarch64 tv boxes have 2,2 ghz cpu and opengl supported gpu. Amlogic s922x is best supported arm processor in retroarch.
Rewind is and was disabled in global setting of retroarch.
I compared logs on 32 bit system Coreelec21NG from Bettle Saturn and Yabuse and i see difference in used color space in equal game.
Yabuse with 16 bit color space (RGB565) - after 5 minutes of gaming on 49,9 - 50 fps was freezed game for overheating on fanless tv box. SET_CORE_OPTIONS: V2_INTL
FPS:
movie: 49,9 - 50,0
static start menu: 50,0 (sound pcm in menu and game was ok)
game:49,9 - 50,0 ...after 5 minutes drop to 29 fps and start freezing due to overheating
Bettle Saturn with 24 bit color space (RGB888) - game is possible play long time without freezing on 36,6 - 40,2 FPS. Maybe is more slower, but game dont crashed and was easier than usually for this time :). I see potential for better performance from side in frame of optimalisation of color space. SET_CORE_OPTIONS: Core requested version >= V2, providing V3.
FPS:
movie: 44,3 - 47,3
static start menu: 45,4 (sound pcm in menu and game was small choppy |tear)
game: 36,6 - 40,2 ...succesfully played 2 level for testing with limited time
Is possible add setting of color space to Bettle Saturn or try use lower core than 3 (if lower version of core have better impact on performance with safe of visual 24 bit image) ?
In 64 bit environment of Coreeelec22NO on identic device was performance more poor for Bettle Saturn (fps in game was 30,7 - 38,9). For yabuse was identical fps performance and situation with overheating in 32 and 64 bit.
In case of Bettle Saturn with 64 bit CE22NO (aarch64) was performance about 20-30% less towards to 32 bit CE21NG (arm).
Slow performance in games (playing part, and also sound and video). It was testet on 32 bit (CE21ng) and 64 bit coreelec (CE22no). Device: Ugoos AM6plus with cpu s922xj and GPU Mali G52 MP6. Performance in not developed yabuse 0.9.15 is now better (but yabuse is not stabile due to heating of device).
Please try help to spleen1981 from CE team (add optimalization for arm/aarch64). I am only user of coreelec. Amlogic arm/aarch64 tv boxes have 2,2 ghz cpu and opengl supported gpu. Amlogic s922x is best supported arm processor in retroarch.
Rewind is and was disabled in global setting of retroarch.
I compared logs on 32 bit system Coreelec21NG from Bettle Saturn and Yabuse and i see difference in used color space in equal game.
Yabuse with 16 bit color space (RGB565) - after 5 minutes of gaming on 49,9 - 50 fps was freezed game for overheating on fanless tv box. SET_CORE_OPTIONS: V2_INTL
FPS:
Bettle Saturn with 24 bit color space (RGB888) - game is possible play long time without freezing on 36,6 - 40,2 FPS. Maybe is more slower, but game dont crashed and was easier than usually for this time :). I see potential for better performance from side in frame of optimalisation of color space. SET_CORE_OPTIONS: Core requested version >= V2, providing V3.
FPS:
Is possible add setting of color space to Bettle Saturn or try use lower core than 3 (if lower version of core have better impact on performance with safe of visual 24 bit image) ?
In 64 bit environment of Coreeelec22NO on identic device was performance more poor for Bettle Saturn (fps in game was 30,7 - 38,9). For yabuse was identical fps performance and situation with overheating in 32 and 64 bit.
In case of Bettle Saturn with 64 bit CE22NO (aarch64) was performance about 20-30% less towards to 32 bit CE21NG (arm).
CPU datasheet: https://github.com/spleen1981/retroarch-kodi-addon-CoreELEC https://discourse.coreelec.org/t/retroarch-kodi-add-on-for-coreelec/17482/149
https://github.com/EmuELEC/EmuELEC/wiki/Supported-Platforms-And--Correct-Rom-Path https://dn.odroid.com/S922X/ODROID-N2/Datasheet/S922X_Public_Datasheet_V0.2.pdf