Open getCursorsExe opened 3 years ago
I compiled 0786858437ed71996f43b7af0fbe627eb88152fc which has this issue on retroarch.
Loading a save state crashes retroarch.
Is this why save states no longer work? They've been taken out due to them occasionally crashing?
maybe this is why rewind crash too?
Loading a save state affects the game's behavior and can even crash RetroArch, I think this is likely because 68K instructions are ignored by save states, which is not normal and 68K instructions are requried to be affected by savestates to make core stable.