libretro / blastem

Upstream tracking repo of BlastEm, the fast and accurate Genesis emulator, with libretro specific changes
https://www.retrodev.com/blastem/
GNU General Public License v3.0
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Save states can crash RetroArch #32

Open getCursorsExe opened 3 years ago

getCursorsExe commented 3 years ago

Loading a save state affects the game's behavior and can even crash RetroArch, I think this is likely because 68K instructions are ignored by save states, which is not normal and 68K instructions are requried to be affected by savestates to make core stable.

crocket commented 3 years ago

I compiled 0786858437ed71996f43b7af0fbe627eb88152fc which has this issue on retroarch.

Loading a save state crashes retroarch.

keithbowes commented 2 years ago

Is this why save states no longer work? They've been taken out due to them occasionally crashing?

Jobima1st commented 1 month ago

maybe this is why rewind crash too?