Closed Brunnis closed 8 years ago
This is a fix that removes one full frame of input lag. This fix is identical to the one made for bsnes-mercury; see pull request with details here:
https://github.com/libretro/bsnes-mercury/pull/18
This pull request includes the changes proposed by Alcaro here: https://github.com/libretro/bsnes-mercury/pull/18#issuecomment-229416570
The implementation has been successfully tested in the same way as the bsnes-mercury one, i.e.:
Some more testing with games using overscan reported here: http://libretro.com/forums/showthread.php?t=5428&p=41937&viewfull=1#post41937
No issues found.
This is a fix that removes one full frame of input lag. This fix is identical to the one made for bsnes-mercury; see pull request with details here:
https://github.com/libretro/bsnes-mercury/pull/18
This pull request includes the changes proposed by Alcaro here: https://github.com/libretro/bsnes-mercury/pull/18#issuecomment-229416570
The implementation has been successfully tested in the same way as the bsnes-mercury one, i.e.: