Open Faberman opened 7 years ago
The way to do it is to add a first pass of the stock shader at 2x scale and then add crt-geom as a second pass. You'll want to disable the interlacing detection using the "CRTGeom Interlacing" option.
@hizzlekizzle, unfortunately, there are no scanlines at all with these settings. Left - reference, right - current result: http://i.imgur.com/hSpOUZ3.png
It's still showing scanlines for me but it's not looking like it's supposed to. I'll try to work on it some soon.
Is it possible to modify the current version of crt-geom.cg to get thinner scanlines as shown on Game Tech Wiki?
With CURVATURE = "0.0" and SHARPER = "2.0" I get regular scanlines like this. But the goal is this - a fine mesh which contributes to a nice blending without an excessive amount of blur.
I guess it's all about this line:
<fragment filter="nearest" outscale_x="1" outscale_y="2">
. Is it possible to set outscale_x and outscale_y attributes in Cg shader? @Themaister, any help here?Here is the full quote from GTW: