Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.
I'm actually just going to take that one out because none of our shaders use it anyway. It was just in the chunk I grabbed from SMAA. I'll probably shave off a few more unused ones before it's all said and done.
The COMPAT_Gather definition could never run due to the conditions on the
#if
.