Open Mickevincent opened 7 years ago
What kinds of resources exist for it? Is there a shader already written for it that needs porting, or would someone need to start from scratch (probably a lot of work)?
Edit: Also I'm doubtful as to whether this would be possible real-time, for the Skyrim demo he says in the description that it wasn't real-time.
I dont know if any resource actually exists. I have tried to find it but I will look more. From the Skyrim clip it is not real time. But it was also uploaded 2013. Maybe gpus today can do it in real time? Its kinda hard to tell but it doesnt seem like my 980ti has any problems with it. Of course when it runs 30 times a second it could be different... I would be really glad if someone could pull this one off.
Its kinda hard to tell but it doesnt seem like my 980ti has any problems with it
How did you figure that out? In order for it to be feasible, running the effect (which might not even be viable at all in the form of a shader), should take less than ~10ms for 60 fps.
No you are absolutely correct. Like Iike said, maybe it would struggle in 30 fps, who knows. However it is absolutely faster than Waifu2x at least, but yeah.. doesnt say that much since waifu is extremely slow. Man if someone just could implement this one.
I did find those 2 shaders on ShaderToy:
https://www.shadertoy.com/view/MdGSDG https://www.shadertoy.com/view/XtVGD1
Maybe with a few modifications it could resemble the look. Porting to Cg/HLSL shouldn't be too hard then.
Well, if it can look the same as the Photoshop filter it doesnt matter wich one it is. That is if anyone is willing to try and port them to Reteoarch then make them look the same :)
"- Its kinda hard to tell but it doesnt seem like my 980ti has any problems with it" "- How did you figure that out?"
I should also mention that in photoshop when I adjust the sliders for this effect, the image updates fluidly. Looks like 60fps but it is at least 30. Now.. of course maybe this doesnt tell wether or not it wouöd actually run smoothly as a shader, but still. Doesnt seem to be a struggle.
No one up to try this? :(
I found a source for a filter that looks the same. Here it is
Interesting but as I suspected, it involves a lot of CPU processing and multiple steps (needs extra work), it would be hard to do on just shaders (RA's system) and you'd have to start from scratch.
Damn.. thats bad. I guess its alot of work to change these processes to gpu?
Not sure if the forum were the right place to post this. But I am just wondering if someone could port this to Retroarch as a shader? Here is an URL to my post at the forum -
https://forums.libretro.com/t/photoshop-oil-paint-filter/13131