Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.
I've already exposed this issue on the libretro discord some days ago, but I guess I should make it "more official".
My issue is, when using xbr 3d filters they dont appear as they should. This happens for me in both OpenGL/Vulkan and GLSL/slang shaders (cant use cg).
Here's how it looks:
For comparison here is how a simillar named filter correctly looks under pcsxr-pgxp:
At the time @hunterk said that for him these shaders were working correctly under slang, but GLSL versions looked just like mines.
I've already exposed this issue on the libretro discord some days ago, but I guess I should make it "more official".
My issue is, when using xbr 3d filters they dont appear as they should. This happens for me in both OpenGL/Vulkan and GLSL/slang shaders (cant use cg).
Here's how it looks: For comparison here is how a simillar named filter correctly looks under pcsxr-pgxp:
At the time @hunterk said that for him these shaders were working correctly under slang, but GLSL versions looked just like mines.