libretro / common-shaders

Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.
http://www.libretro.com
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Use TEXCOORD semantics in all shaders. #41

Closed CrossVR closed 9 years ago

CrossVR commented 9 years ago

Without this semantic texture interpolation may fail.

Also fix a small typo in my own ReadMe while I'm at it.