Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.
I was playing around with some of the values in blinky.cg and discovered it can be adjusted to a normal-ish (dark) color scheme for normal use. I like how it creates additional detail within pixels like that. It makes everything look like HD. However, I can't figure out how to make the resulting image lit properly. Can you help me? I can't code Cg.
I was playing around with some of the values in blinky.cg and discovered it can be adjusted to a normal-ish (dark) color scheme for normal use. I like how it creates additional detail within pixels like that. It makes everything look like HD. However, I can't figure out how to make the resulting image lit properly. Can you help me? I can't code Cg.