libretro / common-shaders

Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.
http://www.libretro.com
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ePSXe #76

Open Mickevincent opened 8 years ago

Mickevincent commented 8 years ago

Just one question Hyllian, is "super-4xbr-3d-6p-smoother" possible to get for ePSXe?

Hyllian commented 8 years ago

What are you referring to?

On Tue, May 31, 2016 at 3:52 PM, Mickevincent notifications@github.com wrote:

Just one question Hyllian, is this possible to get for ePSXe?

— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/libretro/common-shaders/issues/76, or mute the thread https://github.com/notifications/unsubscribe/AAyZbM7Wm0C2CSiP4z1mq-bzdwnhtymOks5qHINogaJpZM4Iq145 .

Hyllian commented 8 years ago

Ok.

No it isn't possible, because ePSXe doesn't support multipass shaders.

Anyway, in the near future the Mednafen-Bettle core will have hard-acceleration, which will put it probably ahead of ePSXe in IQ and compatibility.

On Tue, May 31, 2016 at 4:02 PM, Sérgio Barbosa sergiogdb@gmail.com wrote:

What are you referring to?

On Tue, May 31, 2016 at 3:52 PM, Mickevincent notifications@github.com wrote:

Just one question Hyllian, is this possible to get for ePSXe?

— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/libretro/common-shaders/issues/76, or mute the thread https://github.com/notifications/unsubscribe/AAyZbM7Wm0C2CSiP4z1mq-bzdwnhtymOks5qHINogaJpZM4Iq145 .

Mickevincent commented 8 years ago

Ah, alright, thanx!

inactive123 commented 8 years ago

Hyllian - actually, the GL renderer is in the Mednafen PSX core right now.

Hyllian commented 8 years ago

Ok. But, is it still buggy? (I didn't test it lately.)

On Tue, May 31, 2016 at 4:12 PM, Twinaphex notifications@github.com wrote:

Hyllian - actually, the GL renderer is in the Mednafen PSX core right now.

— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/libretro/common-shaders/issues/76#issuecomment-222790212, or mute the thread https://github.com/notifications/unsubscribe/AAyZbKuMeXvYDV8bIt12GFJ4nNJRr2URks5qHIgXgaJpZM4Iq145 .

inactive123 commented 8 years ago

Yes, it's not finished but it's a lot better than what it was before.

And it can also still be slow in some places but optimization is supposed to be done later.

It might already be good enough for you to try to base some tests around it, you could maybe advise simias on things like texture filtering with xBRz or something similar.