Open Mickevincent opened 8 years ago
What are you referring to?
On Tue, May 31, 2016 at 3:52 PM, Mickevincent notifications@github.com wrote:
Just one question Hyllian, is this possible to get for ePSXe?
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Ok.
No it isn't possible, because ePSXe doesn't support multipass shaders.
Anyway, in the near future the Mednafen-Bettle core will have hard-acceleration, which will put it probably ahead of ePSXe in IQ and compatibility.
On Tue, May 31, 2016 at 4:02 PM, Sérgio Barbosa sergiogdb@gmail.com wrote:
What are you referring to?
On Tue, May 31, 2016 at 3:52 PM, Mickevincent notifications@github.com wrote:
Just one question Hyllian, is this possible to get for ePSXe?
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Ah, alright, thanx!
Hyllian - actually, the GL renderer is in the Mednafen PSX core right now.
Ok. But, is it still buggy? (I didn't test it lately.)
On Tue, May 31, 2016 at 4:12 PM, Twinaphex notifications@github.com wrote:
Hyllian - actually, the GL renderer is in the Mednafen PSX core right now.
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Yes, it's not finished but it's a lot better than what it was before.
And it can also still be slow in some places but optimization is supposed to be done later.
It might already be good enough for you to try to base some tests around it, you could maybe advise simias on things like texture filtering with xBRz or something similar.
Just one question Hyllian, is "super-4xbr-3d-6p-smoother" possible to get for ePSXe?