Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.
Yeah, that shader is very sensitive to non-integer scaling. You're better off using scanline.glsl or ntsc-gauss-pass.glsl, both of which will be more forgiving.
Games with top and bottom bars look fine with the interlacing shader
Whereas games that are full screen (which accounts for most games) look wrong with the interlacing shader. The distribution of lines look wrong![retroarch-0704-071539](https://cloud.githubusercontent.com/assets/5818289/16548135/ad10c8e8-41b7-11e6-957f-7abfc3026034.jpg)