I am using the stable RetroArch 1.7.3, and the latest version of the desmume core. In The Legend of Zelda Phantom Hourglass, I am getting strange audio issues whenever I am inside of a cave or dungeon. Everywhere else in the game, the audio sounds perfectly fine and I don't have the issue. I don't know exactly how to explain it, so I have attached a recording of the audio. I think this has something to do with the echo effect the game has inside of caves and dungeons, but I am not entirely sure.
zelda.zip
I am using the stable RetroArch 1.7.3, and the latest version of the desmume core. In The Legend of Zelda Phantom Hourglass, I am getting strange audio issues whenever I am inside of a cave or dungeon. Everywhere else in the game, the audio sounds perfectly fine and I don't have the issue. I don't know exactly how to explain it, so I have attached a recording of the audio. I think this has something to do with the echo effect the game has inside of caves and dungeons, but I am not entirely sure. zelda.zip