libretro / desmume2015

Port of Desmume to libretro based on Desmume SVN circa 2015.
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New input methods #114

Closed jvook closed 7 years ago

jvook commented 7 years ago

Adds additional input methods for stylus on analog sticks it was preferable to split the sticks to separate core options the sticks can be individually configured to: emulated (old mouse emulation) absolute (analog mapped to an ellipse encircling the framebuffer rectangle for absolute position) pressed (same as absolute but presses the stylus as well, only when deadzone is exceeded)

Now for example Zelda; phantom hourglass is playable with a standard gamepad, by setting left analog to "pressed" and right analog to emulated or absolute.