Open smoothquark opened 6 years ago
Dolphin has a very good support for Wiimote (direction, audio, rumble...). I use a Mayflash Dolphinbar with two Wiimotes, it works like a charm. I would like Dolphin Retroarch core could support this feature too. It's the idealistic gaming conditions to play WIi games.
Unfortunately I have no Wiimote to test with. I was shocked by the price they're sold at even today!
15 € a Wiimote, 18 € a Dolphinbar (it's a bluetooth device with an infrared leds bar), it's not so expensive and very well supported on WIndow and Linux. You can even use your Wiimotes/Dolphinbar as a gun to play Mame shooting games. If someone send you this hardware, could you resolve this issue?
That should be within my budget but thanks 😜
Real Wiimotes and DolphinBar should now be supported
Fantastic! Can't wait to try...
Nice, how to enable this feature?
Set your controller type to Real Wiimote in the Quick Menu > Controls
Enable Continuous Bluetooth scanning in Quick Menu > Options
just tested with two real wiimotes (mode solo and mode 2 players), it works very well, thank you!
i have an issue with my wiimote is an original wiimote (no motion plus) and i conect it with a csr 4.0 bluethoot dongle and I use an usb wii bar for orientation, but when I conect the wiimote to retroarch it begins to conect and disconect the control, on dolphin works fine but I can't play wii games on retroarch because of that, can you guys help me?
Can you provide detailsabout the usb wii bar you're using? Normally it should also include a bluetooth controller and no need for a csr 4.0 one.
it doesn't have bluetooth yust a simple usb bar it is eve not conected to the pc, is conected to a power adaptor it just for the infrared info for the wiimote retroarch says always disconect by emulated software an then if I press any button it says connected by emulated software, and no pointer input
Hi! I have quite the same problem.
When I use Dolphin standalone, I can use my Wiimote remarkably well (thank you!! :1st_place_medal: ) with Bluetooth passthrough. But from RetroArch on ArchLinux, it does not :-1: .
I am testing with Excite Truck which do not require a sensor bar. I have one though, a BigBen wireless sensor bar. My Bluetooth dongle is a Konig CSR8510 A10 (idVendor=0a12, idProduct=0001, bcdDevice=88.91 according to dmesg).
I set my controller type to Real Wiimote in the Quick Menu > Controls and enabled Continuous Bluetooth scanning in Quick Menu > Options in RetroArch.
I have tested these ways:
with bluetooth switched on and Wiimote switched on and synced to my system. I start RetroArch and the game. RetroArch says "Nintendo Wii Remote configured in port #0" but libretro-dolphin says "Wii Remote 1 disconnected". No input working except the home button which gives focus back to RetroArch (brings up the Big Picture menu, or Quick Menu, in other words).
with Bluetooth switched on and Wiimote previously synced to my system but switched off. I start RetroArch and the game. Then I switch on the Wiimote (with power button). It is instantly synced and RetroArch says "Nintendo Wii Remote configured in port #0" but libretro-dolphin said "Wii Remote 1 disconnected" at game starting (obviously, it was off) and no visible change. No input working except the home button which gives focus back to RetroArch (brings up the Big Picture menu, or Quick Menu, in other words).
with bluetooth switched on and Wiimote not synced to my system (removed from bluetooth devices list). I start RetroArch and the game. The Wii Remote 1 is disconnected. I switch on the Wiimote, try with Wiimote power button, 1+2 or sync red button but none will sync the Wiimote. No input working.
Wii Remote switched off, I modprobe -r btusb then start RetroArch then the game. The Wii Remote 1 is disconnected. I switch on the Wiimote, try with Wiimote power button, 1+2 or sync red button but none will sync the Wiimote. No input working.
More details about the config:
#GameCube Controller Adapter
SUBSYSTEM=="usb", ENV{DEVTYPE}=="usb_device", ATTRS{idVendor}=="057e", ATTRS{idProduct}=="0337", TAG+="uaccess"
#Wiimotes or DolphinBar
SUBSYSTEM=="hidraw*", ATTRS{idVendor}=="057e", ATTRS{idProduct}=="0306", TAG+="uaccess"
SUBSYSTEM=="hidraw*", ATTRS{idVendor}=="057e", ATTRS{idProduct}=="0330", TAG+="uaccess"
#bluetooth dongle
SUBSYSTEM=="usb", ATTRS{idVendor}=="0a12", ATTRS{idProduct}=="0001", TAG+="uaccess"
in RetroArch, the gamepad driver is udev
version of RetroArch: v1.7.8, from official Archlinux repository
version of libretro-dolphin with this issue: the nightly build provided from within RetroArch > update cores, last updated on my config the 2019-09-18.
If I can provide anything to help resolving this issue, feel free to ask.
I don't know what has changed but I got my Wiimote connected (but no input working though). I was in the test state 3 (Wiimote removed from bluetooth devices list so retroarch does not interfere). libretro-dolphin stated "Wii Remote 1 connected" at the top of the screen. The Wiimote was actually connected. Sadly I had no input working and after some seconds, libretro-dolphin stated "Wii Remote disconnected by emulated software" and the Wiimote was off. Moreover I do not reproduce it, I don't know how I got in this state, I saw it 3 or 4 times, then the Wiimote does not sync anymore. Can you help me to provide a log ? I will still try to reproduce.
Real Wiimotes and DolphinBar should now be supported
Sorry, I just want to clarify something that confused me. This means that they're each supported? Or only supported together?
(Incidentally, if the latter is the case, I would be very interested in making RetroArch able to use a standard Wii remote without any additional special hardware.)
Apologies if this has been answered elsewhere. As far as I can tell, I cannot use my real wiimotes with the libretro version of dolphin as I can with the standard version. Is this to be expected or is there a way around this?
Thanks.