Open Xbox-Series-X-User opened 3 years ago
Can't reproduce with the latest version of the core on Windows (tried with glcore, vulkan and d3d11), I wonder if it could be a "corrupted" shader cache? Can you try deleting the content of retroarch/saves/User/Cache/
(or just temporarily move it somewhere else), so it regenerates new shader cache for the game?
P.S.: Grandma face is kinda hilarious on your 1st screen :D
Maybe uwp exclusive bug? I can retry the cache in just a few min and will post results any reason cache would corrupt? Cpu speed was set pretty low 40% if I recall
Outdated would be a better word than corrupted I guess, I remember having a similar issue on N64 where the textures looked all wrong after updating a graphics plugin, removing the shader caches fixed it. But maybe it has absolutely nothing to do with that in your case and maybe it is indeed a UWP-only bug, still worth trying!
Removed cache and trying now
Ok confirmed was bad cache thanks man
Yay, glad to hear! Thanks for confirming 👍
more info on how it probably happened. I was switching from sync to async ubershaders mid game and restarting loading a save state from the sync gameplay. Thanks again
good to close? still quite funny to look at her face in that pic tho lol
Oh interesting, I wonder if it could be a bug like it kept caching sync shaders in the async file or something 🤔
still quite funny to look at her face in that pic tho lol
Haha yeah :D
Not sure about closing, unless it happens in standalone as well it still sounds like a core issue.
well i'll leave it open in case it really is a bug with the way sync/async swapping works
Just some graphical issues with a-sync ubershaders nothing game breaking.
Using 5.0-12577
Link's grandma has very messed up face and lack of wreath should look like this Menu stretched and green shading wrong should look like this