Closed hunterk closed 2 years ago
A workaround for https://github.com/libretro/dolphin/issues/235
I used the command:
sed -i.bak '/CPUThread = False/d' *
to remove the offending lines. We'll presumably need to do this again if we resync against upstream (and don't fix the actual problem).
To be honest, I'm not sure it's a good idea. These games will probably crash at some point while playing, which is imho worse.
A workaround for https://github.com/libretro/dolphin/issues/235
I used the command:
sed -i.bak '/CPUThread = False/d' *
to remove the offending lines. We'll presumably need to do this again if we resync against upstream (and don't fix the actual problem).