libretro / dosbox-libretro

Port of DOSBox (upstream) to the libretro API.
GNU General Public License v2.0
61 stars 40 forks source link

Timing issue? #4

Open jswagner opened 10 years ago

jswagner commented 10 years ago

Earlier tonight, I tried Apogee's Crystal Caves. At the mine map (where you first start walking around), pressing and holding left or right moves the character at the correct speed, but after about a second, the character's walk speed seems to be halved (the rest of the game is unaffected).

This occurs on Arch Linux using stable RetroArch ('retroarch-git', with drivers built from the 'libretro-super-git', both of which were rebuilt and re-tested before submitting this). No configuration file is used. This did not reproduce on dosbox 0.74 or SVN (also just rebuilt before submitting this).

--- Want to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/7689709-timing-issue?utm_campaign=plugin&utm_content=tracker%2F2175333&utm_medium=issues&utm_source=github)** We accept bounties via [Bountysource](https://www.bountysource.com/?utm_campaign=plugin&utm_content=tracker%2F2175333&utm_medium=issues&utm_source=github).
andres-asm commented 9 years ago

Since we're using libco to wrap around the emulator I guess this just means the emulator is taking more that a frame long to return. It might be better if you can adjust the cycles value to match your system, that's available on newer builds.