I just recently tested out dosbox svn CE by downloading that libretro core from the Online Updater in RetroArch. The first game I tested out was Carmageddon 1, with its 3dfx executable. The game did as of now run in software and it ran in a small window from the 3dfx file with dynamic recompiler enabled.
As stated in the description in the ReadMe file under the community-patches branch of dosbox svn, "Keko's Voodoo patch, software only implementation for now". Does that mean that there are plans of getting hardware support in the way of a traditional Glide-wrapper in the long run, like dgVoodoo2? In other words, the option to set a custom game resolution not limited of what the game itself originally used (mostly 640x480) in early MS-DOS games with 3dfx support?
I just recently tested out dosbox svn CE by downloading that libretro core from the Online Updater in RetroArch. The first game I tested out was Carmageddon 1, with its 3dfx executable. The game did as of now run in software and it ran in a small window from the 3dfx file with dynamic recompiler enabled.
As stated in the description in the ReadMe file under the community-patches branch of dosbox svn, "Keko's Voodoo patch, software only implementation for now". Does that mean that there are plans of getting hardware support in the way of a traditional Glide-wrapper in the long run, like dgVoodoo2? In other words, the option to set a custom game resolution not limited of what the game itself originally used (mostly 640x480) in early MS-DOS games with 3dfx support?