Open BParks21 opened 1 year ago
Completely expected. Without threads emulation has to be interrupted to draw that nice fade in\out animation. If you want to really tear your hair out, try to make a savestate. This happens in all cores, but it's worse in cores that emulate platforms with larger device memory since a savestate will interleave progress bar callbacks with emulation. Thousands to tens of thousands callbacks in those cases lol 😂
Yes, this was reported to RetroArch. Twinaphex ignored it, as one does. Because if it isn't breaking the build and he can revert it, he doesn't care. Design problems? Redesigning the widgets to have a alternate mode when used without threads or on a running and not paused emulator? Pfft.
With Threaded Rendering disabled the RA overlays/notifications on core/game boot look choppy and low fps for the first initial couple seconds. This seems weird to me. Is this expected? Does occur with other cores with threaded rendering off. Using a 8086K and GTX 1080ti. Default core settings.