Open SumavisionQ5 opened 4 years ago
Maybe this is a bug similar to what shantigilbert mentioned here: #716 ?
Seems likely, were those tests done before or after https://github.com/libretro/flycast/commit/64cd7e1d0a372ce904eef2b21ae793c241fc1477 ?
before. But I tested dreamcast versions of those games with standalone reicast before fog fix on Nov. 2018, the graphic glitches were still there. So I don't think this issue was caused by fog fix.
Ok, maybe another highp float in another fragment shader then ?
I have tested those games in Android on a Hi3798mv300 box with Mali 450, same issue happened.
These are depth fighting issues due to loss of precision. These games use huge Z values for things like the HUD. In GL3/GLES3 there's a way around the problem but not with GLES2.
These are depth fighting issues due to loss of precision. These games use huge Z values for things like the HUD. In GL3/GLES3 there's a way around the problem but not with GLES2.
Will it be fixed?
On devices that I have tested that use Mali-450 (Amlogic s905, s905x mostly), in Linux ARM 32bit Using GLES2, some games such as Cannon Spike, Virtua Tennis 2, Dynamite Deka EX and Zero Gunner 2 have severe graphic glitches (here is a small video showing the effect, https://youtu.be/U9psvbiNqpY I ran those Naomi games on S905 with EmuELEC developed by shantigilbert.) Both Naomi and Dreamcast version have same issue.
Maybe this is a bug similar to what shantigilbert mentioned here: https://github.com/libretro/flycast/issues/716 ?