Open jclsn opened 4 years ago
Can you upload a VMU file or savestate to help reproduce the issue?
I'm getting to an error screen that reads RDT version error
regardless of the floor I choose when loading your state. Is it what you're seeing on your end?
I don't see any error message. As soon as the door of the elevator opens, Lakka reboots
Do you also have a VMU that I could use? I want to rule out any issue with the save state itself if possible.
Here is my first VMU, that should contain the savestate. State 12 was the last one I made before I made the Retroarch state. State 13 is a state I made after loading the Retroarch state, so if the state was corrupted this one might be too. I tried loading state 13 and going back to the elevator, but the game also crashes. State 12 still needs some way to go, until you can enter the elevator.
https://www.mediafire.com/file/5i3wabzemr2fjln/vmu_save_A1.bin/file
I don't see any state on this vmu. It shows all 15 slots as "no data"
It is Code Veronica X. Do you maybe use the normal Code Veronica?
On Sun, Jan 19, 2020 at 10:19 PM +0100, "flyinghead" notifications@github.com wrote:
I don't see any state on this vmu. It shows all 15 slots as "no data"
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Indeed I was using the regular version, not the X one. That explains why the savestate was crashing and why the VMU seemed empty. Now I'm back to your initial savestate, and just reproduced the crash when reaching floor 1F.
Great! Hope you can fix it
On Mon, Jan 20, 2020 at 6:11 PM +0100, "flyinghead" notifications@github.com wrote:
Indeed I was using the regular version, not the X one. That explains why the savestate was crashing and why the VMU seemed empty. Now I'm back to your initial savestate, and just reproduced the crash when reaching floor 1F.
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@coldspark29 Is this crash still occurring?
Unfortunately I lost my savegame. Do you still have the VMU file?
Here is your VMU: vmu_save-RE2-floor1f-crash.zip
I recently tried the savestate and it's still crashing
Thanks. Good to have that back!. It does still crash for me, but I am also using Lakka. So Flycast might not be fully up to date. When did you fix it?
Yes, it still segfaults, but the lighting has seemed to have improved :)
[libretro ERROR] Verify Failed : full_table_size < ARRAY_SIZE(full_table)
in cache_entry -> core/hw/sh4/modules/fastmmu.cpp : 59
[libretro ERROR] Verify Failed : full_table_size < ARRAY_SIZE(full_table)
in cache_entry -> core/hw/sh4/modules/fastmmu.cpp : 59
[libretro ERROR] Verify Failed : full_table_size < ARRAY_SIZE(full_table)
in cache_entry -> core/hw/sh4/modules/fastmmu.cpp : 59
[libretro ERROR] Verify Failed : full_table_size < ARRAY_SIZE(full_table)
in cache_entry -> core/hw/sh4/modules/fastmmu.cpp : 59
Segmentation fault
Fixed in standalone by this commit https://github.com/flyinghead/flycast/commit/b3de6a166df68e972d3bed44d25806123b773673
Nice! Thx
I am on a Raspberry Pi 4 with Lakka 2.3.1 and I can't continue the game, because it crashes when I select floor 1F shortly after the episode with Chris Redfield started. Tried to reextract and copy the rom again, but it doesn't help. Before the game worked really well!