Open Immersion95 opened 4 years ago
Do you know which version was perfectly smooth?
I don't know, I already had problems with 638ea78
Disabling Hard GPU Sync helps but it was working great with that option before.
My CPU : i7 4790k
I tried on the Shield TV and it's buttery smooth :p
Games tested ; MVC2+SFA3
EDIT : Disabling Threaded rendering solved the problem. I can close this issue if it's ok for you :)
Threaded Rendering should be on at all times so no, it's not ok :)
I tried everything but OpenGL+Threaded rendering stutters a lot. Using Vulkan solved it temporarily.
You can observe it on SFA3 - Character Select Screen
I can confirm that the frame rate is around 57-58 fps on the SFA3 character select screen. With Hard GPU Sync on it sometimes goes down to 50 with a lot of stuttering.
However I went back in time more than a year and I don't see any significant difference in framerate or stuttering. I also tried older RA versions to no avail.
I can confirm that the frame rate is around 57-58 fps on the SFA3 character select screen. With Hard GPU Sync on it sometimes goes down to 50 with a lot of stuttering.
However I went back in time more than a year and I don't see any significant difference in framerate or stuttering. I also tried older RA versions to no avail.
Unfortunately I think you are right.
Frame pacing is really bad on OpenGL, some games don't run well on Vulkan (KOF 2000-2002) so it's a shame. Vulkan isn't available in older Intel GPU :(
Frame time deviation is also huge (20-30%).
I also want to correct my test with Android, it's not great but not as bad as Windows.
I'm on Windows 10 x64 and the framerate can't sustain 60 fps with the latest core update.
It's 57 fps here with Vsync/Hard Gpu Sync 0; it was perfectly smooth before.
Vulkan is working fine though.