Closed raidenii closed 3 years ago
Seems the issue is introduced by c2f7358. rev 0e10e86 works fine (but slow).
@raidenii Can you confirm if that commit actually caused a speedup or not on your system? If so, whats your GPU and OS?
It does. On OGA it makes the game to run at 28-29 fps for most of the scenes (especially improved performance at mission starts and ends). The GPU is Mali-G31 MP2 and OS is RRVL (Void Linux, kernel 4.4.189-3).
Also the commit c2f7358 increased performance on PC as well - previously on mslug6's Mission 1 robot parade scene, if hitting the robots the sound will shutter badly, but that issue is gone after this commit. And it works perfectly fine on PC the whole time (no graphics glitches at mission 3/4), the glitch just happens on OGA.
Is there any way I can gain additional logs to help debugging this?
This seems to be fixed as of aba25cd.
hmmmm, should be totally unrelated though ? that commit is about controllers
@barbudreadmon I think it's maybe flyinghead@953200b fixes that. Didn't do bisect though
@raidenii i didn't backport that commit yet though, are you sure you aren't using standalone flycast ?
@barbudreadmon did a quick bisect and found it's commit 3bc4830 fixed the issue. And no, I'm 100% sure I'm not using standalone.
Hi,
I encounter weird graphics glitches on Odroid Go Advance running Flycast aarch64 in RA 1.9.0. The git rev is e17df44. Here are the screenshots: It starts to happen on the end of mission 3 every time.
Configs: System type: AW Resolution: 640x480 Alpha sorting: Per-triangle Midmapping: On Volume modifier: On DIV Matching: Auto Enable RTT: On RTT Upscaling: 1x Threaded Rendering: On Synchronous Rendering: On
I wonder if it's because of dynarec on aarch64? In the makefile these options were used: