The extern bool joypad_state in FUSE's src/externs.h collides with RetroArch's own use of joypad_state. On certain platforms, this causes this core to either fail to build entirely or crash when anything joypad-related occurs (usually, immediately upon game start).
I've just renamed the FUSE variable from joypad_state to joyp_state, in line with the existing keyb_state which tracks the keyboard.
Fixes #138
Fixes #124
Might also fix the following: #133
Issue #121 was likely fixed by PR #139, but since the core stopped working on Wii U, this was not obvious until now. Regardless, that issue can also be closed.
The
extern bool joypad_state
in FUSE'ssrc/externs.h
collides with RetroArch's own use ofjoypad_state
. On certain platforms, this causes this core to either fail to build entirely or crash when anything joypad-related occurs (usually, immediately upon game start).I've just renamed the FUSE variable from
joypad_state
tojoyp_state
, in line with the existingkeyb_state
which tracks the keyboard.Fixes #138 Fixes #124
Might also fix the following: #133
Issue #121 was likely fixed by PR #139, but since the core stopped working on Wii U, this was not obvious until now. Regardless, that issue can also be closed.