Closed bluesuitriot closed 2 years ago
This should be fixed by commit 256e0835a5777206927fe32a688d81b7debc73cf - please try the latest nightlies!
(Note that this update is incompatible with existing save states, so you'll need to start with fresh ones)
Description When using Retroarch 1,7,3 and Gambatte 0.5.0 with GBC games on a Nintendo 3DS, loading state crashes the console.
Expected behavior The state would load.
Actual behavior It attempts to load the savestate but consistently fails at 96%. the 3ds version uses the bottom screen to display a log and the last items are:
[INFO] Loading State: "sdmc/retroarch/cores/savestates/.state [INFO] State size: 59446 bytes. [INFO] Saving state: "RAM" [INFO] State size: 59446 bytes.
I think this may be related to the saved state used to undo the loaded state.
Steps to reproduce the bug Load a Game Boy Color ROM Save state Load State
Bisect Results I went back 3 versions of retroarch and they all were affected by the issue.
Version/Commit Retroarch 1,7,3 and Gambatte 0.5.0 Build date May 4 2018 Compiler GCC (7.1.0)
RetroArch: [version/commit] Environment information OS: New 3ds XL 11.6 (Luma 3ds) Compiler: GCC (71.10)