libretro / glsl-shaders

This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
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xbr-lv3.glsl doesn't compile #171

Open FunkyFr3sh opened 2 years ago

FunkyFr3sh commented 2 years ago

ERROR: 0:238: '=' : cannot convert from '3-component vector of float' to '4-component vector of float' ERROR: 0:239: '=' : cannot convert from '3-component vector of float' to '4-component vector of float' ERROR: 0:240: '=' : cannot convert from '3-component vector of float' to '4-component vector of float' ERROR: 0:247: '=' : cannot convert from '3-component vector of float' to '4-component vector of float' ERROR: 0:248: '=' : cannot convert from '3-component vector of float' to '4-component vector of float' ERROR: 0:249: '=' : cannot convert from '3-component vector of float' to '4-component vector of float'

hizzlekizzle commented 2 years ago

Does this one treat you any better? https://pastebin.com/KXjp7AE7

FunkyFr3sh commented 2 years ago

Yes, that fixed the problem. But is the shader actually working properly for you? Doesn't look right to me

hizzlekizzle commented 2 years ago

looks identical between that version and the one in the repo on my end.