libretro / gpsp

gpSP for libretro.
GNU General Public License v2.0
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Metroid Fusion pixellation effect doesn't work #156

Closed skyfloogle closed 1 year ago

skyfloogle commented 3 years ago

Metroid Fusion uses a pixellation effect of some sort when releasing the X parasites from enemies. It conveniently appears here in the intro. This effect isn't replicated in gpsp: the enemy just sits there, with no special effects over it.

davidgfnet commented 3 years ago

Yeah this is a known issue, currently unsupported in gpsp. Not sure how hard it'd be to support to be honest.

andymcca commented 1 year ago

Working in the new video renderer (being merged soon!) - https://youtube.com/shorts/IjfhyE_F7SU?feature=shared

DerinQyu commented 1 year ago

Working in the new video renderer (being merged soon!) - https://youtube.com/shorts/IjfhyE_F7SU?feature=shared

nice, I wonder how big the performance hit from this new renderer will be on low end hardware (like a ps vita)

davidgfnet commented 1 year ago

This is now fixed, just merged the new video code. About performance: it is the same (some games gain some lose, but 0% on average). For games that use mosaic and previously unsupported effects, the perf hit is quite small (within 3% or so). Luckily most games barely use mosaic.