Color Correction: When enabled, adjusts colours to match those of real GBA hardware (this is exactly identical to the GBA colour correction in the mGBA core)
Interframe Blending: When enabled, simulates LCD ghosting by performing a 50:50 mix of the current and previous frames. This is required for the correct display of games that exploit LCD ghosting for transparency effects (e.g. enabling this fixes the flashing mini-map in F-Zero)
These effects have a minor performance impact - on o3DS (the weakest hardware I have access to), in the worst case there is a performance reduction of < 10%. On any more powerful hardware, the impact should be undetectable.
In addition, this PR bumps the core options to v1.3 (with sublabels, etc.)
This PR adds two new core options:
Color Correction
: When enabled, adjusts colours to match those of real GBA hardware (this is exactly identical to the GBA colour correction in the mGBA core)Interframe Blending
: When enabled, simulates LCD ghosting by performing a 50:50 mix of the current and previous frames. This is required for the correct display of games that exploit LCD ghosting for transparency effects (e.g. enabling this fixes the flashing mini-map in F-Zero)These effects have a minor performance impact - on o3DS (the weakest hardware I have access to), in the worst case there is a performance reduction of < 10%. On any more powerful hardware, the impact should be undetectable.
In addition, this PR bumps the core options to v1.3 (with sublabels, etc.)